[gd_scene load_steps=4 format=2]

[ext_resource path="res://bullet.gd" type="Script" id=1]

[sub_resource type="CircleShape2D" id=1]

custom_solver_bias = 0.0
radius = 10.0

[sub_resource type="ParticlesMaterial" id=2]

render_priority = 0
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 2, 2, 2 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 98, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color = Color( 1, 1, 1, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angle", "Damping", "Emission Shape", "Gravity", "Scale", "Tangential Accel", "Trail" ]

[node name="particles" type="Area2D"]

input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"]

z_index = 3
shape = SubResource( 1 )
_sections_unfolded = [ "Z Index" ]

[node name="Particles2D" type="Particles2D" parent="." index="1"]

rotation = 1.5708
z_index = 3
emitting = true
amount = 20
lifetime = 1.0
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 1.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 2 )
texture = null
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Drawing", "Material", "Process Material", "Textures", "Time", "Transform", "Visibility", "Z Index" ]


